In my post, What’s so Wrong with Pushing, I showed by analogy how Time Blocked Iterations, Story Points and Burn Down Rate enabled a superior pull mechanism over traditional management for development teams. In this post, I’ll quantify how to maximize results from that pull system. There are three, sometimes opposing objectives in maximizing the …
2nd Law = Bad News Ages Poorly
Is the cost of software defects driven more by time than the stage of its discovery?
